
The preview didn’t give us access to any other indirect fire weapons such as grenades though, so flushing enemies out of cover could be rather tricky. Some levels allow you to throw cans of fuel around, which are good for knocking out any particularly stubborn bits of cover.

One scene has you battling police SWAT teams in a restaurant while partitions explode all around you and your cover disintegrates. The various squalid locales make up the backdrpo for many of the shootouts.Ĭover is now temporary in many cases. Hit one button and your character will automatically snap onto any nearby cover, whether it be a wall, a car, a table, whatever. Whereas Dead Men had you shifting your body around until you made your character parallel with the wall at which point he would magically stick to it, Dog Days now uses a simple one-button approach. However the entire cover system has been reworked- for the better. The mechanics have changed little since the previous game- you’ll still be hiding behind cover, popping out for a few shots then moving up. The preview placed us in Lynch’s shoes as he attempts to give a low-life a shakedown, which quickly escalates into all-out warfare on the streets. The levels are suitably filled with seedy looking bars, dodgy apartments and grim looking fishmongers, the citizens eyeing you at every step. As many of you will have gathered from trailers and teasers, the game takes place in Shanghai, China.

We got a chance to play through the first four levels of Dog Days. So a few days ago we got our preview copy of Kane and Lynch 2: Dog Days from Eidos via Express Games. We all know and accept that the original Kane and Lynch was far from perfect, but after some extended playtime with the sequel, Dog Days, we can safely say that Kane & Lynch 2 is shaping up much more promisingly than its predecessor.
